Workshop Overview
Delivered either as two separate half-day workshops or together as a full-day workshop and seminar the Museum Digital Video workshops were originally developed for the
Museum Computer Network annual conference held in Las Vegas in 2003 the workshops had their Australian premerie in 2004. In association with
CAVAL, they have now been presented in Sydney, Brisbane, Hobart, Canberra and Wellington (New Zealand). The workshops returned to Brisbane in March 2007 and were presented as an in-house training course for staff from the innovative new Brisbane City Council library who were particularly interested in Digital Storytelling technology. The workshops have been highly praised by staff from institutions including the National Museum of Australia and National Library of Australia. Content is continuously updated to include new technological developments such as the introduction of Blu-Ray DVD. Enquiries regarding customising the workshops to reflect the specific needs of a particular institution are welcomed.
Workshop 1 - Convergent Media and the Modern Museum (half-day)
DVD players and stand-alone kiosks no longer represent the only option for video delivery within the museum.
Workshop participants will work together to conceive future networked video delivery scenarios in which multiple live and on-demand video streams are
delivered from central server repositories, via Ethernet backbones to a proliferation of interactive kiosks, displays and projectors situated on the
network edge. The implications for museum infrastructure will be examined as will the requirement for museum staff to work across traditional
organizational boundaries to bring these convergent architectures to fruition. Case studies will include the recently opened Australian Centre for the
Moving Image in Melbourne and the British Pathe Archive in the UK.
- What is convergence ? Where is it occuring ? Why has it come about ? How is it relevant to museums and other cultural institutions ?
- The 4 architectures for media delivery in museums, libraries and archives.
- Key architectural elements within a networked streaming video delivery system.
- Case Study: Te Papa Tongarewa - New Zealand: Goals, technical architecture, functional requirements, outcomes.
- Case Study: Museum of Victoria - Melbourne: Goals, technical architecture, functional requirements, outcomes.
- Case Study: US Holocaust Memorial Museum: Goals, technical architecture, functional requirements, outcomes.
- Case Study: ACMI Australian Centre for the Moving Image: examining various ACMI zones and spaces including the Digital Studio, Screen Pit/Webcast Amphitheatre, Media Platform. goals, technical architecture, functional requirements, outcomes.
- Digital video storage options: SAN, NAS, locally attached. Discussion of RAID systems.
- Meet the rest of the MPEG family: MPEG-4, MPEG-7 and MPEG-21 and their relevance to cultural institutions for media storage, archiving and distribution.
- Interactive possibilities of MPEG-4 and potential application for distance learning and e-learning.
- Group Discussion: Opportunities and pitfalls for networked digital media delivery within your cultural institution.
Workshop 2 - Digital Video - An Introduction for Museum and Library Professionals (half-day)
Whether producing
video, or incorporating the moving image into their collections, museums, archives and libraries must negotiate what can seem a mysterious landscape of
hardware, software, standards and storage systems. This workshop demystifies the medium of video by orienting participants within this landscape. It
examines delivery via DVD, kiosks and the web and explores the requirements for basic PC and Macintosh editing systems that will enable museums (and even
their visitors) to produce content for these platforms.
- Origins of this unique technologically dependent medium: film, TV and video.
- International television standards: PAL, NSTC & SECAM.
- How is a video image created on screen?
- Video signal types: composite, Y/C and component. When to use them and why.
- Early (2 inch, 3/4 inch U-matic, 1 inch) and contemporary (VHS/Beta, Video 8, S-VHS/Hi-8, Betacam SP) domestic and professional analog video tape formats.
- Introducing the digital moving image, still and moving image digitisation compared, RGB representation of still and moving images, uncompressed file sizes and data rates and the need for compression.
- GIF, JPEG, M-JPEG and MPEG compression formats compared - the nature of international standards and the standards development process.
- The value to museums and archives of adopting international standards for the preservation and distribution of cultural heritage material.
- MPEG-1: features, applications, quality and datarates. Practical demonstration: encoding "difficult" material into MPEG1 - RAAF museum Pt. Cook.
- MPEG-2: features, applications (DVD, Digital terrestrial TV (DVB and ATSC standards), Pay and Satellite TV), quality and datarates.
- Assembling a digital video editing system for a museum, university or library: key hardware components, software appications for editing and compression.
- Case Study: Uncompressed editing at Screensound Australia (the National Film and Sound Archive).
- DV Camcorders and FireWire/IEEE1394 interconnections - technical characteristics of the standards, advantages and disadvantages for museums.
- Case Study video presention: Australian Centre for the Moving Image - Digital Studio.
- Group Discussion: How is your institution using digital video?: To interpret or support a physical exhibit, as public information/"electronic signage", collection/accessioning, lending, sales, outreach, marketing, internal communication and professional development.
- Group Exercise: Shooting video using Sony PD-150 DV-CAM camcorder, video capture via FireWire.
- Group Discussion: Video Delivery Technologies of relevance to the museum, university or library: DVD, Web, Tape, PC/Touchscreen kiosk, LAN streaming.
- The DVD format in detail: nature of the standard, DVD formats, DVD authoring tools, incorporation of DVD into museum exhibits.
- Streaming Video in detail: what is streaming? how is it different to a download; Unicast and Multicast delivery compared. Web video formats: Windows Media, Real, Quicktime, MPEG-4, Flash MX.
- Case Study of a small digitisation project: The University Library System of the University of Pittsburgh - Audiovisual Reformatting and Encoding Project.
- Demonstration: Video Compression for the Web (using DV footage shot by participants).
- Case Study of a major digitisation project: Pathe News Online Archive (3500 hours of content).
- Group Discussion: Opportunities and pitfalls for networked digital media delivery within your cultural institution.